Dragon Heist — Campaign Diary #4

The slow burn continues! We had a bit of a more eventful session this week, albeit still one full of home-making and investigating. Our heroes dealt with a fence’s warehouse in the Dock Ward before handling a creepy talking doll and meeting some more of their neighbors, ending with the possible acceptance of another quest.


At this point I humbly request that Wobbles, Gardenia, Jo, and Copper look away, if for some reason you’ve found yourselves on this page, as well as anyone who might play this adventure sometime in the future. Don’t spoil it for yourself!

The PCs (level two):

Wobbles Offund: Rock Gnome Abjuration Wizard

Gardenia Stone: Moon Elf Circle of Plagues Druid

Copernicus “Copper” Cannith: Juggernaut Warforged Craftsman

Jo Raethran: High Elf Life Domain Cleric


They began with a brief meeting with Cole Clambertop, the fire genasi steeplejack from the masons’ guild who gave them the rundown on what he needed them to do — steal back a necklace from a warehouse in the Dock Ward that was operated by a fence named Cybil. They had a few ways they could go about doing this, but given that our group is unfortunately not especially gifted when it comes to stealth, they ended up basically having to bust down the door. Luckily, they proved themselves much more formidable at level 2, with a fight against 5 thugs going really smoothly thanks to Copper’s ridiculous armor class, Wobbles’s new abilities from the School of Abjuration, and some really lucky death saves (both natural 20s). The Leverage module didn’t provide much detail about the interior of the warehouse, but it ended up involving another fight with two thugs (with Copper dealing with one and the other three members of the party dealing with the other) and culminated in a nasty fight with a mimic disguised as a bookshelf that nearly ate Wobbles thanks to a weird Fantasy Grounds glitch that made Copper target his own (nigh impenetrable) armor class. Luckily we sorted it out and they ended up also beating the crap out of Cybil to steal her money. They made off with the stolen goods, a nice bit of cash, and some heavy crossbows worth a surprising amount of money tot he right buyer.

They got back to Trollskull Manor and returned the jewelry to Cole, who was grateful for their work and continued to do the rather lengthy repairs required on the chimneys of the manor. In the warehouse, they’d also found a strange packet of dust (dust of dryness) which Wobbles thought to bring over to Merric in the Market for some identification. Gardenia also offered up the creepy talking doll that she’d found and asked for an identify on that as well. This is a fun little bit that I found on Reddit that ties in nicely to Trollskull Manor’s history as an orphanage run by hags. Merric identified the two things for them and advised that they meet with Ulkoria Stonemarrow, a previous owner of the property and member of the Watchful Order. Meanwhile, Copper asked Celniana if she might try selling some of his ornate silver daggers at her stall, which she agreed to try.

They headed to the Tower of the Order where they got a brief meeting with Ulkoria and her Shield Guardian (which I hastily decided was named Carl) and got the details from her — Trollskull Manor was sold to group of women running an orphanage who ended up being a coven of hags eating the children. The reason the creepy talking doll was sticking around was because one of the souls of the children killed there hadn’t moved on. Depressing stuff. They headed back to the manor and after some investigation found the bones of the child in a stewpot in the kitchen; they were able to give it a proper burial thanks to Jo’s Ceremony spell which solved their problem. I used the opportunity to have Mirt and Renaer drop by on a visit and witness the unsettling ceremony, with Mirt once again offering his services.

They also had some great interactions with their neighbors; Gardenia talked a bit more to Fala about a potential partnership (I had her roll a perception check to see if she could hear Ziraj walking about on the second floor, but she failed spectacularly), Wobbles sold the weapons they’d found to Avi and Embric, bringing the crossbows over to the Bent Nail to sell to Tally. He was able to sort out a misunderstanding between the proprietors of the two shops and, thanks to the hefty price tag on heavy crossbows, work out a deal with Tally to make some new furniture for the manor as well as repair the floors and the roofing. The shopowners told them about Emmek Frewn, who had apparently moved in right across the street from them Ray Kroc style in an effort to run them out of business. Last, they had a visit from Broxley Fairkettle from the Fellowship of Innkeepers who also told them about Emmek and suggested Wobbles might talk to him. Most of the people they talked to did not have a good first impression of Emmek, and the party is really looking forward to meeting him.

I had a guild representative come to repair the sewage before leaving in disgust, saying that “Flaps” should be the one to take care of it (from another Leverage sidequest), and ended the session with a visit from Captain Hystus Staget, who sheepishly requested their aid in what will eventually set off the Rats of Waterdeep mission. They continue to make progress on repairing the place and getting it running, and most of the neighbors seem to like them thus far. I look forward to seeing what happens with Emmek, as I plan to make him a real nuisance. Should be a fun time!

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